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地下城2(Dungeons II)v1.4升級檔+DLC+免DVD補丁CODEX版

地下城2(Dungeons II)v1.4升級檔+DLC+免DVD補丁CODEX版
補丁類型:升級擋 補丁大小:679.98MB 所屬遊戲:地下城2 補丁語言:簡體中文 遊戲平台:Win all 更新時間:2015-08-07

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使用說明:

1.解壓縮
2.運行UPDATE目錄下的setup.exe安裝升級檔
3.複製CODEX目錄下的文件到遊戲目錄覆蓋
4.開始遊戲

需要先安裝 地下城2 v1.2升級檔+免DVD補丁CODEX版:http://www.hbvxy.cn/patch/28313.html

更新說明:

機翻:

地牢主嘲笑單純的龍的“威脅”,直到它發現一個巨大的寶藏正在不停地從他的邪惡的把握龍的部落和他們的史矛革大小的領導者!

在新的DLC附加,“一個機會龍吟,”迂回小龍正在滲透魔域2.龍的世界已經盤踞在一個古老的城堡,你必須拿出你的邪惡可能要麵對一個龍入侵的威脅迎麵而來。在三個全新的前哨戰任務,必須推進到了龍的城堡要塞,尋找神奇的龍蛋,麵對反對強大的法師,最後,挑戰一切權力的龍和可能恢複你的這片土地上的邪惡統治。當然 - 寶勝大規模,海量。

憑借超過10小時在三個火熱的任務玩法,“一個機會龍吟”帶來了一係列新的敵人和挑戰,即使是最老練的地下城領主。

嗨,大家好!
對不起,長時間的沉默。我們正在努力工作,對魔域2.接下來一些很酷的新內容將是DLC龍與地下城2:一個機會龍。但首先,在本周內,我們將發布1.4補丁將帶來以下改進和修正:

新功能和改進遊戲

大大提高性能
增加了一個通知,如果一個富金脈耗盡
增加了一些輕微的UI音效
單位現在擁有動態邊緣的??顏色取決於他們在哪裏(地牢,良好的上層社會,邪惡的上層社會,等等)
添加了搜索過濾器中的控製配置菜單
增加了武器的變化為農民
如果一個技能升級,刀尖也將更新的名稱(例如呐喊 - >大聲呐喊)

平衡
特斯拉陷阱現在需要3x3的空間,但地上的陷阱旁邊可以放置到他們
除去依賴性部落門研究
固定層開始調整困難時的邏輯開始遭遇戰地圖有一個更高層次

修複
XP的進步不再與三個十進製數字顯示
固定鼠標線的影響為XP進展
修正了被卡??在讀取畫麵永遠某些情況下,
固定教程文字的位置,不切斷第一線
“令人興奮的後衛”的研究目前工作正常,為部落和惡魔
固定的發薪日為妖派係,現在惡魔得到適當的薪酬時,他們都在上層社會
修正了一些bug就亂鍛造和地獄鍛造的研究沒有充分發揮作用
“敵人已經進入地牢”消息現在隻是扮演每8秒一次
單位,讓攻擊由rockthrower現在得到提醒的rockthrower,不是石頭。
增加FOW揭開半徑為所有非可控單元25米,這樣他們不能由像mindflayer或rockthrower很長的範圍的敵人狙擊
固定rockthrowers自動攻擊為戰爭的迷霧
固定挖洞rockthrower傷害越來越磨光/正確debuffed
修正:虛空的盾可以在陷阱中使用
固定:許多地牢相互作用的對象可以不再被破壞
房間拆分邏輯,現在這些拆分的客房以及
修正:一氣嗬成建設不相鄰的房間可以在邏輯上融合這些房間為一個雖然他們沒有連接
固定圖標覆蓋的部落和研究妖子菜單
修正:改變音量滑塊現在有立竿見影的效果
修正:允許建築的房間“而不是”堵噱頭(在這種情況下,隻有那些沒有阻止字段版本)。隻顯示錯誤“位置受阻”當所有的瓦片被封鎖。
修正:在金樓儲藏室或法力使得現在的資源立即可用
固定懸浮物的情況下加載賽後
作為固定的情況下,選擇組按鍵不靈的地牢
菜單選項可以不再與WASD導航
固定壁設防升級沒有被保存
固定地牢級別升級後金鑾殿著色的bug
修正了一個環形的聲音在地圖上“爭鬥為王的結局”
固定模式狀態按鈕懸停UI時同時改變模式出現激活兩種不同的模式
不關閉時啟動動畫控製器固定環形菜單
切換鍵盤方案時,固定選項卡顯示
怪物等級固定UI??剪輯
啤酒數量固定的UI剪輯
重新啟動一場遭遇戰地圖現在還記得正確的色彩球員
多人地圖樓梯剪輯修複“古娜迦寺”
多人地圖“古娜迦寺”︰上層社會家庭部門更大
沙盤圖“華爾街”:固定無情衛士
沙盤圖“大壩”:固定rockthrowers能夠通過攻擊林地麵積
修正了玩家能夠拾金當前由工人攜帶
修正了不正確的成績處理多人
在多人遊戲,而不是隻是一個正在播放的所有球員固定的某些聲音
修正後的單位是可見通過多人戰爭迷霧被丟棄在一個地牢退出
修正缺陷的戰爭迷霧的裝車後
固定在打開的菜單無法正常工作後更改散兵迅速派
調低醫院ATMO聲音
固定門衛室最大容量顯示
固定的車間地坪格柵位置
固定陰影潛伏者攻擊的跡象
固定地牢主人扣球效果
固定俠士屏蔽效果
小幅修正至控製器的輸入
輕微的UI修複

原文:

The Dungeon Lord scoffs at the “threat” of mere dragons, until its revealed that an immense treasure is being kept out of his evil grasp by a horde of dragons and their Smaug-sized leader! 

In the new DLC add-on, 'A Chance of Dragons,' devious dragons are infiltrating the world of Dungeons 2. The dragons have entrenched themselves in an old castle and you must summon your evil might to face the oncoming threat of a dragon invasion. In three all new skirmish missions you must push forward into the dragon’s castle stronghold, hunt magical dragon eggs, face off against powerful mages and finally, challenge a dragon of immeasurable power and might to restore your evil dominion across the land. And of course - win massive, massive amounts of treasure. 

With over 10 hours of gameplay across three fiery missions, 'A Chance of Dragons' brings a whole new set of enemies and challenges to even the most seasoned of Dungeon Lords. 

Hi guys!
Sorry for the long silence. We are hard at work on some cool new content for Dungeons 2. Next up will be the DLC Dungeons 2: A Chance of Dragons. But first, during this week, we will release patch 1.4 that will bring the following enhancements and fixes:

New Features and Gameplay Improvements

Considerably improved performance
Added a notification if a rich gold vein is depleted
Added some minor UI sound effects
Units now have dynamic rim colours depending on where they are (dungeon, good overworld, evil overworld, etc.)
Added search filter in control config menu
Added weapon variations for peasants
If a skill is upgraded, the tool tip will also update the name (e.g. Battle Cry -> Loud Battle Cry)

Balancing
Tesla traps now need 3x3 space but ground traps can be placed next to them
Removed dependencies for horde door researches
Fixed tier start difficulty adjustment logic when starting skirmish maps with a higher tier

Fixes
XP progress is no longer shown with three decimal digits
Fixed mouse over effect line for XP progress
Fixed some cases of being stuck in loading screen forever
Fixed position of tutorial text to not cut off the first line
“Exciting guard” research now works properly for both horde and demons
Fixed payday for demon faction, demons now properly get their pay when they are on the overworld
Fixed some bugs regarding chaos forge and hell forge researches not having full effect
"Enemies have entered the dungeon" message now only plays once every 8 seconds 
Units getting attacked by a rockthrower now get alerted to the rockthrower, not the stone.
Increased FoW uncover radius for all non-controllable units to 25m so they can't be sniped by very-long ranged enemies like mindflayer or rockthrower
Fixed rockthrowers auto attacking into the fog of war
Fixed burrowed rockthrower damage getting buffed/debuffed correctly
Fixed: shield of the void could be used on traps
Fixed: Numerous Dungeon interaction objects can no longer be destroyed 
Splitting of rooms now logically splits those rooms as well
Fixed: Building non-adjacent rooms in one go could logically fuse those rooms into one although they were not connected
Fixed icon overlays for horde and demon research sub menus
Fixed: Changing volume sliders now has immediate effect 
Fixed: Allow building rooms "over" blocking gimmicks (in which case only fields that are not blocked are build). Only show error "position blocked" when all tiles are blocked.
Fixed: Building storage rooms under gold or mana now makes the resources immediately available
Fixed a case of levitating objects after loading a game
Fixed as case of selection group keys not working in the dungeon
Menu options can no longer be navigated with WASD
Fixed wall fortification upgrades not being saved
Fixed a throne room colouring bug after dungeon level upgrade
Fixed a looped sound in the map “The Battle for King’s Ending”
Fixed mode state buttons to appear active for two different modes when hovering UI while changing modes
Fixed controller ring menu not closing when cinematics start
Fixed options tab display when switching keyboard schemes
Fixed UI clipping of monster level 
Fixed UI clipping of beer count
Restarting a skirmish map now remembers player colour correctly
Stair clipping fix for multiplayer map “The ancient Naga Temple”
Multiplayer map “The ancient Naga Temple”: Made overworld home sectors larger
Sandbox map “Wall Street”: Fixed relentless guards
Sandbox map “The Dam”: Fixed rockthrowers being able to attack through wooded area
Fixed player being able to pick up gold that is currently carried by a worker
Fixed incorrect achievement handling in multiplayer
Fixed certain sounds being played for all players in multiplayer instead of just one
Fixed units being visible through fog of war in multiplayer after being dropped on a dungeon exit
Fixed defective fog of war after loading
Fixed changing skirmish faction quickly after opening the menu not working correctly
Tuned down hospital atmo sound
Fixed guard room max capacity display
Fixed position of workshop floor grates
Fixed shadow lurker strike signs
Fixed dungeon lord smash effect
Fixed paladin shield effect
Minor fixes to controller input
Minor UI fixes

by CODEX

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