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地下城2(Dungeons II)v1.2升級檔+免DVD補丁CODEX版

地下城2(Dungeons II)v1.2升級檔+免DVD補丁CODEX版
補丁類型:升級擋 補丁大小:679.98MB 所屬遊戲:地下城2 補丁語言:簡體中文 遊戲平台:Win all 更新時間:2015-05-25

老司机带带我精品视频介紹

使用說明:

1.解壓縮
2.運行UPDATE目錄下的setup.exe安裝升級檔
3.複製CODEX目錄下的文件到遊戲目錄覆蓋
4.開始遊戲

更新說明(機翻):

新功能和改進遊戲

    增加了兩個新的遭遇戰地圖:揥所有街道和揟他Poshlands?
    對於遭遇戰地圖難度設置
    新辦法去接單位:左鍵單擊頂部屏幕上的單位類型人像之一。這就提出了一個單元信息屏幕,它可以讓您快速挑選每個單元。上的畫像右擊仍使通過該類型的每個單元的位置的照相機跳躍。
    播放器現在能夠不同類型的單位在對上層社會一個多項選擇之間切換按下TAB或點擊在細節麵板的畫像
    玩家現在可以選擇哪個單位,他將下降,按TAB鍵或單擊詳細信息麵板的肖像旁邊的地牢
    部落單位可以重新訓練的二級和三級單位之間。默認時下降競技場上的戒指現在是“坐火車到第2層”。
    增加發薪日從間隔3分鍾,6分翻倍的薪水。
    返工“信號號角”和“哨兵公”。現在,他們可以建立在第1層,但不再給一個buff的單位。相反,他們在敵人進入門衛室/前哨提請所有附近單位的重視。此外,它們也可以手動通過拍打它們激活。

平衡

    喬佛裏國王不再擁有對惡魔單位獎金
    巨魔搖滾運動員:現在有一個最小的範圍內攻城模式,飛濺銷毀器減少,總體傷害減少,但現在不會無視護甲和炮彈都不再歸巢
    在沙盤地圖更難取得boss戰
    妖製造的門戶網站“來自地獄巨魔”5次強硬
    “釋放地牢主”咒語費用增加的惡魔(現同部落派係)

其他改進

    各種性能改進
    對於超寬分辨率更好的支持
    在戰役地圖的檢修,以更好地整合妖迷你戰役和提供更好的進步回饋
    更好的預選下一個任務的時候進入戰役地圖(喜歡運動為主,不再重複可選妖迷你戰役)
    添加更好的音頻的各種動作和象信號號角,大炮敵樓的對象,而一些UI交互
    現在,遊戲存檔將加載更快
    從選項菜單中刪除三重緩衝選項
    實施部落/惡魔特定圖標的罷工和新金鑾殿水平
    講述空話和提醒,現在罕見,其間隔時間增加
    教程提示是再次顯示當解說員起著提醒線
    增加了一個選項,在選項 - >遊戲菜單關閉提醒和敘述者閑置會談
    添加在選項 - >遊戲菜單滑塊以更改自動保存時間間隔
    提高了邪惡的笑聲
    玩家現在能夠與控製器進入多人遊戲ID
    改進的字體的可讀性
    動作麵板上單擊鼠標右鍵,現任揵ACK?
    施法/技能,按住Shift鍵單擊將不再退出的法術/技能的施放模式(建設工作站或陷阱時,同樣喜歡)
    改進的視覺誘人的鎮門陷阱
    對話日誌現在顯示教程技巧。
    在全屏幕菜單文字和背景之間的反差更好
    法術施放通過播放器或使用單位將勾勒出目標如果能夠施放技能。
    RTS存儲組:相機僅在組鍵快速連續按下跳躍
    寶藏室現在有在牆壁上更燈,使他們少陰沉
    建築陷阱當工人更聰明(不偷對方的資源和反應時,立即用手邪惡滴陷阱資源)。
    未挖水晶磚,現在有一個特殊的標記
    改善小地圖圖標疊加階
    當排隊多個單位聘請,人口點現在立即保留
    添加顆粒效果時,生物獲得戰鬥或生產水平
    水/熔岩平麵視覺改進,evilfication(以下簡稱“大壩”)和某些非喬木對象
    滾石碰撞等滾石。

多人

    引入了更多的勝利分險勝條件支配山,隊伍統治和國王
    UN-conquereable家庭部門現在產生了一些邪惡的球員(統治)
    部門做侍衛重生較少,現在
    統治模式現在預選,而不是死鬥
    在多人遊戲,金鑾殿lifepoints不再回收物
    在某些情況下創建的多人遊戲的時候死機不動
    針對連接問題更好的錯誤信息
    不能正確顯示固定的勝利點數
    載入遊戲後,在多人遊戲大廳固定的遊戲設置
    取得構ICK球員?按鈕insivible為客戶
    航海日誌現在停用多人
    狀態UI現在顯示在死鬥模式,遊戲模式和金鑾殿生命點
    使用機器的名字蒸汽名稱,而不是

Bug修複

    在Linux中Xubuntu的固定崩潰
    修正了一些音頻截斷線
    在Linux和Mac係統的穩定好轉
    揟他爭奪國王抯結局嗎?這一次,它抯真正的固定噴泉不是可見的在地圖上!?
    固定的單位,讓被淘汰的選手手
    固定的單位變得反應遲鈍,如果下探後撞倒滾石直接

    固定缺少技能的聲音:生命守護的揼輪樹粉碎和攻擊,獸人酋長搒ummon軍犬?巨魔Rockthrower攻擊,終極邪惡攻擊
    固定搈otivati??ng呐喊???可視化技能
    改變加載保存遊戲的分辨率固定時用的問題霧,戰爭
    修正了一個問題的遭遇戰地圖揟他大壩?沒有為自己辯護的Krowtoes
    垂直同步是現在正確應用
    RTS控製:攻擊低優先目標狀產卵小屋不再被其他打斷目標
    在一些地圖金鑾殿的固定邏輯大小
    修正了一個被占領的工作站上掉落怪物沒有任何效果錯誤
    固定的動畫獸人酋長抯戰爭獵犬
    修正了當他們衝進這打破了最後一次競選團鎮門戶陷阱消失的bug,使得英雄單位(Grumli等)
    修正了一些破碎的成就
    區域變更為搬著東西地牢現在再次顯示詳細信息麵板
    固定舞台圖標三級的怪物
    使用控製器時固定手的位置
    競技場/五角星,現在正確地強調了目前的工作模式按鈕
    捏mproved培訓?圖標更改為清楚起見,
    截止現在,子菜單正確中止各自揵uild噱頭/間?輸入模式
    修正了一個有時單位沒有等到詩人完成解除陷阱的錯誤
    修正了一個陷阱免疫的單位采取了損害“火焰陷阱”或“滾石炸藥”
    滾石陷阱現在隻能觸發,如果它有視線
    除去意外“隱藏人口顯示”切換功能
    納加水母現在的目標為目標抯中心而不是其樞軸如果目標不具有頭部(例如攻擊門等)
    固定沃登在試圖瞬移前不動了。
    固定的各種技能的可視化不結束時,正確的目標被摧毀意外或技能被打斷
    固定效升級妖仆不工作
    惡魔單位將不會罷工時,下令對升級和五角星不會阻止升級的人口分而戰鬥
    新增失蹤撞機與特定對象(出入口,軍械庫工作站...)
    農民固定和長槍兵的攻擊動畫和破壞效果計時
    上不可用地形,當點擊固定移動攻擊命令不走路“最近可行走點”
    波蘭/俄羅斯版:固定的人口上限GUI顯示
    修正了一些“甜蜜點”裏的英雄單位可以攻擊玩家的單位和返回看守點之間振蕩。
    單位在某些情況下突然固定旋轉變化
    如果生物發薪日作業被中斷固定的動畫毛刺
    熱鍵在法術欄??中顯示正確
    修正了一些攻擊蹤跡效果不消失時,單元回升,而訓練球館
    修正了一個單位(如終極邪惡)中斷自己的攻擊動畫中的錯誤
    固定毛刺的地方隱形單位成為(視覺)試圖針對他們的技能的時候可見
    固定的振作名稱顯示:第一個字母是不是總是大寫
    固定跨平台雲儲存的問題具有一定的保存名稱
    固定的重金和水晶挖標記
    固定秘技播放時間顯示(現在H:毫米代替M:SS)
    小地圖的圖標上的小地圖地牢旋轉固定
    當升級水晶室工作單位,resarch正在進行中不再迷路
    固定的問題,將改變遊戲選項卡
    固定和改進群眾房間牆麵裝飾
    固定的生物戰鬥正在由其他一些活動,如發薪日中斷
    固定的技能/法術隱形單位的目標
    固定區域麵板選項卡高亮
    區域的變化給出了微縮/地區麵板更好的UI反饋
    在地牢固定相機約束(可以滾動太遠黑)
    火坑陷阱當敵人進入,而不是在一個固定的時間間隔執行
    固定質感狼
    重新啟動遭遇戰地圖現在保持遊戲設置
    固定UI懸停瓷磚沒有在某些情況下得到拆除
    增加了邏輯服務器防火牆例外蒸汽安裝過程
    固定的工作單位可視化故障,其中的動畫沒有正確複位到非活動
    修複了多個在現場對話文本本身重疊

更新說明:

New Features and Gameplay Improvements

    Added two new skirmish maps: 揥all Street?and 揟he Poshlands?
    Difficulty settings for skirmish maps
    New way to pick up units: left-clicking on one of the unit type portraits on the top-screen. This brings up an unit info screen which lets you quick-pick each unit. Right-clicking on the portraits still makes the camera jump through the locations of each unit of that type.
    Player is now able to switch between different types of units in a multiselection on the overworld by pressing TAB or clicking on the portraits in the detail panel
    Player is now able to choose which unit he will drop next in the dungeon by pressing TAB or clicking on the portraits in the details panel
    Horde units can be re-trained between tier 2 and tier 3 units. Default when dropping on arena ring is now "train to tier 2".
    Increased Payday interval from 3 minutes to 6 minutes and doubled salary.
    Rework of "Signal Horn" and "Sentry Gong". They now can be built on Tier 1 but no longer give a buff to units. Instead, they draw attention of all nearby units upon enemies entering the guard room / outpost. Also, they can be manually activated by slapping them.

Balancing

    King Joffrey no longer has a bonus against demon units
    Troll Rock Thrower: Now has a minimum range in siege mode, splash damager reduced, overall damage reduced but does now ignore armor and projectiles are not longer homing
    Made boss fights in sandbox maps more difficult
    Made demon portals in "Trolls from Hell" 5 times tougher
    "Unleash the Dungeon Lord" spell cost for demons increased (now same as horde faction)

Other Improvements

    Various performance improvements
    Better support for ultra-wide resolutions
    Overhaul of the campaign map to better integrate the demon mini-campaign and give better progress feedback
    Better pre-selection of next mission when entering campaign map (prefer main campaign and no longer repeating optional demon mini-campaign)
    Added better audio to various actions and objects like signal horn, cannon watch tower, and some UI interactions
    Savegames will now load much quicker
    Triple Buffering option removed from options menu
    Implemented horde/demon specific icons for strike and new throne room level
    Narrator idle talk and reminders are now rarer and their intervals are increased
    Tutorial tips are shown again when narrator plays a reminder-line
    Added an option in the options->game menu to turn off reminders and idle talks of the narrator
    Added a slider in the options->game menu to change the auto-save interval
    Improved evil laughter
    Player is now able to enter the multiplayer game ID with controller
    Improved font readability
    Right-clicking on an action panel now acts as 揵ack?
    Casting spells/skills with Shift-Click will no longer exit spell/skill cast mode (same like when building work stations or traps)
    Improved visual of tempting town portal trap
    Dialog log now shows tutorial tips.
    Better contrast between text and background in full screen menus
    Spells cast by player or skills used by units will outline the target if it can be cast.
    RTS stored groups: camera only jumps if group key is pressed in quick succession
    Treasure chambers now have more lights on the wall, to make them less gloomy
    Worker are more intelligent when building traps (don't steal each other's resources and react immediately when evil hand drops resources on the trap).
    Un-digged crystal tiles now have a special marker
    Improved minimap icon overlay-order
    When queuing multiple units to hire, population points are now reserved immediately
    Added particle effect when creatures gain a combat or production level
    Visually improved evilfication of water/lava plane ("The Dam") and of certain non-tree vegetation objects
    Rolling Stones collide with other rolling stones.

Multiplayer

    Introduced more victory point win conditions for domination, team domination and king of the hill
    Un-conquereable home sectors will now generate some evilness for the player (domination)
    Sector guards do respawn less frequently now
    Domination mode is now pre-selected instead of deathmatch
    During Multiplayer, throne room lifepoints no longer regenerates
    Fixed freezes in certain cases when creating multiplayer game
    Better error messages for connection problems
    Fixed victory points not being displayed correctly
    Fixed game settings in multiplayer lobby after loading a game
    Made 搆ick player?button insivible for clients
    Log book is now deactivated in multiplayer
    Status UI now shows game mode and throne room life points in deathmatch mode
    Use steam name instead of machine name 

Bug Fixes

    Fixed crashes in Linux Xubuntu
    Fixed some truncated audio lines
    Improved stability on linux and mac systems
    Fixed a fountain not being visible on the map 揟he battle for King抯 Ending ?This time it抯 for real!?
    Fixed units getting knocked out of the players hand
    Fixed units becoming unresponsive if knocked down by a rolling stone directly after dropping

    Fixed missing skill sounds: Tree of Life guard's 揼round smash?and attacks, Orc Chieftain 搒ummon warhound? Troll Rockthrower attacks, Ultimate Evil attacks
    Fixed 搈otivating warcry?skill visualization
    Fixed problems with fog-of-war when changing resolutions of loading a save game
    Fixed a problem with Krowtoes on the skirmish map 揟he Dam?not defending himself
    vSync is now applied correctly
    RTS control: Attacks on low-priority targets like spawner huts are no longer interrupted by other targets
    Fixed logical size of throne room on some maps
    Fixed a bug where dropping a monster on an occupied workstation did not have any effect
    Fixed animations for orc chieftain抯 war hound
    Fixed a bug that made hero units (Grumli, etc.) disappear when they ran into a town portal trap which broke the last campaign mission
    Fixed some broken achievements
    Region change into dungeon while carrying something now shows the details panel again
    Fixed arena icons for tier 3 monsters
    Fixed the hand position when using a controller
    Arena/Pentagram now correctly highlights the current work mode button
    揑mproved training?icon changed for clarity reasons
    Closing submenu now correctly aborts respective 揵uild gimmick/room?input mode
    Fixed a bug where units sometimes did not wait until the bard finished disarming traps
    Fixed a bug where trap-immune units took damage from "Flame Trap" or "Rolling Stones With Dynamite"
    Rolling Stone trap now only triggers if it has line of sight
    Removed unexpected "hide population display" toggle feature
    Naga Medusa now aims for the target抯 center instead of its pivot if the target does not have a head (e.g. attacking doors, etc.)
    Fixed Warden to not move before trying to teleport.
    Fixed various skill visualization not ending correctly when target gets destroyed unexpectedly or skill gets interrupted
    Fixed efficiency upgrade for demon servants not working
    Demon units will not strike when ordered to upgrade on pentagram and not block upgrade population points while fighting
    Added missing colliders with certain objects (entrances, armory work station...)
    Fixed peasant and pikeman attack animations and damage effect timings
    Fixed move-attack command not walking to "nearest walkable point" when clicking on unavailable terrain
    Polish/Russian version: fixed population limit GUI display
    Fixed some "sweet spots" where hero units could oscillate between attacking the player units and returning to guard point.
    Fixed sudden rotation changes of units in some circumstances
    Fixed animation glitch if creature payday job is interrupted
    Hotkeys are displayed correctly in spell bar
    Fixed some attack trail effects not disappearing when unit is picked up while training in arena
    Fixed a bug where units (e.g. the ultimate evil) interrupt their own attack animations
    Fixed glitch where invisible units became (visually) visible when trying to target them with skills
    Fixed display of perk name: first letter wasn't always capitalized
    Fixed cross-platform cloud save issues with certain save names
    Fixed heavy gold and crystal dig marker
    Fixed savegame playtime display (now h:mm instead of m:ss)
    Fixed rotation of minimap icons on dungeon minimap
    When upgrading crystal chamber work unit, resarch in progress is no longer lost
    Fixed issues with applying changes in options gameplay tab
    Fixed and improved horde room wall decorations
    Fixed creatures fighting being interrupted by some other activities like payday
    Fixed skill/spell targeting of invisible units
    Fixed region panel tab highlighting
    Region change gives better UI feedback in minimap/region panel
    Fixed camera constraint in dungeons (could scroll too far into the black)
    Fire Pit Trap executes when an enemy enters, not in a constant time interval
    Fixed wolf texture
    Restarting skirmish map now keeps game settings
    Fixed UI hover tile not getting removed in certain circumstances
    Added logic server firewall exception to steam installation process
    Fixed work unit visualization glitch where animations did not properly reset to inactive
    Fixed multiple in-scene dialog texts overlapping themselves

by CODEX

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